Lost Heart
[Update Changelog 10/8/23]
- added actual illusion effect: when you step on platforms, after a certain amount of time, the platform will fade away. You will fall off the platform.
- added moving platform fixes: that weird platform bug shouldn't occur as frequently and as annoying as it once did. If it does occur it is a lot more predictable.
-rune values: 500 -> 1000 per upgrade
- cancelled dauntless path, only default mode left
- added main menu art
- fixed timer
- misc level changes
- open source code release: https://github.com/rj02sd/LostHeart/tree/main
also made a playthrough video for those that didn't get to play:
Spent a lot of time trying to design something that was accessible and looked fun, there is so much more to add, but sadly had to cut a few things out to make it on time.
It would be really appreciated if you took the time to play our game, and I hope you find it as fun as I had designing it.
[One thing I forgot to mention in the tutorial was: the golden hand pushers, you have to find a switch to turn them off]
Programming, Design, Implementation -> Sevadusk
Animation, Characters -> Kofit
Environmental Art -> Haiyoooo
Compositions -> Dracortia
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Authors | Sevadusk, Dracortia, Kofit |
Genre | Platformer, Adventure, Role Playing |
Made with | Godot |
Tags | 2D, Atmospheric, Exploration, Fantasy, Godot, Music, Pixel Art |
Development log
- Changelist 10/8/23Oct 08, 2023
Comments
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Yow, I just played the game, I got stuck on the third level, one of the platforms prevents me from jumping. I like how you change the direction of your games from neon to something nature oriented. I love it, especially the parallax effect which I don't still understand how to make it work on godot lol.
Ah damn, yea I was familiar with that bug. The way to not have that bug happen is to jump when the platform starts moving down. I used some weird fix to make sure the player sticks to the moving platforms.
Solid soundtrack. Some really nice touches like the characters floating up after they die. Could use a little polish and bug fixing, but it was impressive how many features you managed to get in. Well done!