[Update Changelog 10/8/23]

- added actual illusion effect: when you step on platforms, after a certain amount of time, the platform will fade away. You will fall off the platform. 

- added moving platform fixes: that weird platform bug shouldn't occur as frequently and as annoying as it once did. If it does occur it is a lot more predictable.

-rune values: 500 -> 1000 per upgrade

- cancelled dauntless path, only default mode left 

- added main menu art 

- fixed timer

- misc level changes

- open source code release: https://github.com/rj02sd/LostHeart/tree/main

also made a playthrough video for those that didn't get to play:


Spent a lot of time trying to design something that was accessible and looked fun, there is so much more to add, but sadly had to cut a few things out to make it on time.

It would be really appreciated if you took the time to play our game, and I hope you find it as fun as I had designing it.

[One thing I forgot to mention in the tutorial was: the golden hand pushers, you have to find a switch to turn them off]

Programming, Design, Implementation -> Sevadusk

Animation, Characters -> Kofit

Environmental Art -> Haiyoooo

Compositions -> Dracortia

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mac.zip 95 MB
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win.zip 68 MB

Development log

Comments

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(+1)

Yow, I just played the game, I got stuck on the third level, one of the platforms prevents me from jumping. I like how you change the direction of your games from neon to something nature oriented. I love it, especially the parallax effect which I don't still understand how to make it work on godot lol.

Ah damn, yea I was familiar with that bug. The way to not have that bug happen is to jump when the platform starts moving down. I used some weird fix to make sure the player sticks to the moving platforms. 

(+1)

Solid soundtrack. Some really nice touches like the characters floating up after they die. Could use a little polish and bug fixing, but it was impressive how many features you managed to get in. Well done!