Brackeys 2024.2 Post Jam Changelog


It's always the polish that ends up being 95% of the work lol.

 I took the great feedback I received from the Brackeys Jam and made a few revamps to present a more cohesive and fun experience. I've seen the point of views of people who rated 1stars and those who really loved the game and gave it 5stars. I tried my best to change what was in scope. Art wise, there isn't much I can change right now, and that would be very tedious. Most of these changes are QOL and there is a new level as well. The difficulty has been tuned to be a bit harder, but the easy version still remains as a windows/linux downloadable.

Changelog:

- Bullets no longer cover text and text provides more helpful info.

-  Wrath no longer kills the player instantly. Instead, it decays health over time and gives the player a chance to react.

- The bullets are no longer attached to the enemies. The enemies will fire when they are not moving and resume their patrols.

-  Auto jump mechanic removed. The player can now choose when and when not to jump.

- An extra level to explore dashing and what wrath really is doing.

- Fixed the sound balancing and made sure the audio was satisfying.

-  Volume Control / Settings Room: Player can change SFX/Music/Master volume

- Death Realm: The player no longer respawns and will have to restart on death.

- Enemy bullets balancing: the stats they have are more reasonable.

- Bullets no longer expand as much, as they are an artifact of a previous system, and they aren't communicated well.

- Warnings: Health low and Wrath high warnings

- Reduce some of the chaos of the background (slightly)

- Added polish to the vfx: the enemies have an on hit VFX and an on death VFX that explode

- The player stats have been unified: jump and dash are no longer different every level. Originally, I balanced each of the 10 sub-stats of the two abilities for each level which conveyed the wrong idea to some people.

- The player cannot get lagged out of bounds anymore. I already made sure this wouldn't happen before, but now even moreso.

- Added outlines to the character to make it seem less like a character solely of darkness.

- Automatically reposition camera in some areas, as some people weren't actually using Q to reposition and their screens were in the middle of nowhere.

- Moved the restart key to U from R

- Multiple gates in one room are now allowed


Those were the main changes; I made a lot of balancing/game design tuning changes so I might have missed a few but overall, I'm pretty happy with this submission. I may or may not return to this in the future, but for now it's getting a bit of a break.

Files

WingsOfWrathLinux.zip 45 MB
73 days ago
WingsOfWrathWeb.zip Play in browser
73 days ago
WingsOfWrathWindows.zip 51 MB
73 days ago
wings_of_wrath_linux_jam_version 45 MB
88 days ago
wings_of_wrath_windows_jam_version 51 MB
88 days ago

Get Wings of Wrath

Leave a comment

Log in with itch.io to leave a comment.