
Helmet Man
flip between platforming and falling to sink to deeper depths
avoid red creatures -> reduce score by a lot | only when upright
avoid red ground -> results in death | only when upside down
use dash nodes and other interactable elements differently based on movement mode.
flip movement state with [s]
critical fix changelist:
score upgrade is not exponential anymore
slower introduction to controls
leaderboard fixes
some missing tiles were filled in
post jam update is now live:
overhauls movement system - preserved momentum and increased gravity
20 new levels/rooms (still combined as one) -> previous 6 + 5 filler
new and useful upgrades
revamped art - sfx - vfx
time limit on certain rooms - before being consumed by the void
new, more challenging, mechanics
an official ending every 100 depth
username can now be changed in settings
misc bug fixes and redesigns
Updated | 11 days ago |
Published | 18 days ago |
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | Sevadusk |
Genre | Adventure |
Made with | Godot |
Tags | Ludum Dare 57 |
Links | Ludum Dare |
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