Liferoot was made during 9 days and submitted to the Godot Wild Jam #87 with the theme Decay

Post Jam Update:
The game received bug fixes, slightly improvements and a web build. However the local version is still recommended for the best experience and graphics.

Introduction:
Your goal is to expand your mushroom dominion and connect more plants and trees to the network and avoid decaying. Gather water resources to and try to be faster than the squirrels. Ultimately unlock up to two evolutions for even further expansion.

Feel free to play around with different level settings as well.
What maximum network size are you able to reach? 

Controls:

EscPause / Menu
LMBSelect Tile to spawn mushrooms
MMB / RMB
Camera Rotation
WASDCamera Movement
WheelZoom In / Out

Team:
Sevadusk (Design, Development)
Xandruher (Design, Development, Animation)
Artosa (3D Art)
SpazticSquirrel (Support) 
John Gabriel (Music)

Download

Download
gwj87_liferoot_linux.x86_64 111 MB
Download
gwj87_liferoot_windows.exe 137 MB
Download
postjam_liferoot_linux.zip 61 MB
Download
postjam_liferoot_windows.zip 68 MB

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