Liferoot
Liferoot was made during 9 days and submitted to the Godot Wild Jam #87 with the theme Decay.
Post Jam Update:
The game received bug fixes, slightly improvements and a web build. However the local version is still recommended for the best experience and graphics.
Introduction:
Your goal is to expand your mushroom dominion and connect more plants and trees to the network and avoid decaying. Gather water resources to and try to be faster than the squirrels. Ultimately unlock up to two evolutions for even further expansion.
Feel free to play around with different level settings as well.
What maximum network size are you able to reach?
Controls:
| Esc | Pause / Menu |
| LMB | Select Tile to spawn mushrooms |
| MMB / RMB | Camera Rotation |
| WASD | Camera Movement |
| Wheel | Zoom In / Out |
Team:
Sevadusk (Design, Development)
Xandruher (Design, Development, Animation)
Artosa (3D Art)
SpazticSquirrel (Support)
John Gabriel (Music)
| Updated | 22 days ago |
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Release date | 31 days ago |
| Authors | Sevadusk, Xandruher, JohnGabrielUK, SpazticSquirrel, Artosa |
| Genre | Strategy |
| Made with | Blender, Godot, Krita |
| Tags | 3D, Forest, gwj, Isometric, mushroom, plants, Sandbox, Singleplayer, Top-Down, Turn-based Strategy |
| Average session | A few minutes |
| Languages | English |
| Accessibility | Subtitles, Configurable controls |





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